WIND
2Sasuke Samurai
ATK:
500
DEF:
800
View:
2974
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Sasuke Samurai — Power Evaluation
Final Score: 43 ± 7 · Confidence: Medium
- Intrinsic: 45 · Deck: 42 · Meta: provisional
- Primary role: Removal · Secondary: Material body
Why it scores here
Sasuke Samurai converts into a narrow, single-purpose effect: it destroys a face-down Defense Position monster it attacks at the start of the Damage Step, which is a clean 1-for-1 answer to set walls or set flip monsters without triggering them. Beyond that it is a Level 2 WIND Warrior body that summons freely and can serve as material, but it does nothing toward building a board and the effect is fully conditional on the opponent having a face-down target. Its 500 ATK / 800 DEF earn no points here — the score reflects a modest situational removal piece with real but low winning value, corroborated by 9 retro/Chaos-style decks at roughly one copy each and zero recorded combos.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It is a generic, unrestricted Level 2 monster legal in TCG/OCG/Master Duel/Duel Links and appears in 9 decks at 1.22 copies average, but is not a starter and its effect requires a face-down target (observed). |
| Combo & Conversion | 12 | No combos were recorded (appearances = 0) and the text produces no board on its own, so it builds nothing from a realistic start (observed). |
| Resource Economy | 35 | Attacking a set monster trades one attack for one destroyed card, roughly even tempo with no search, draw, or recursion attached (inferred). |
| Effect & Interaction | 32 | The only interaction is destroying a face-down Defense Position monster at the start of the Damage Step, which is situational and useless against Attack Position or face-up boards (verified). |
| Material Utility | 55 | A Level 2 WIND Warrior is a clean generic body usable as Synchro/Xyz material or Warrior-type support even when its effect is irrelevant or negated (inferred). |
| Resilience & Flexibility | 25 | At 500 ATK it loses to nearly any battle and any removal, and the effect only functions during its own attack, so it is fragile and single-zone (verified). |
| Deck-Building Efficiency | 52 | It is a single non-garnet slot with no locks, no once-per-turn bookkeeping, and redundant copies are harmless, so it is cheap to include even if low-impact (inferred). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 45, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys face-down Defense Position monsters it attacks without triggering their flip effects
- Generic Level 2 WIND Warrior body with no archetype lock, summonable in any deck
- No cost, no once-per-turn restriction, and no garnet burden
Weaknesses
- Effect is fully conditional on the opponent controlling a face-down monster
- 500 ATK / 800 DEF means it cannot threaten Attack Position or face-up boards
- Does nothing to advance a combo or build a board on its own
- Fragile: dies to any battle or removal before it can attack
Counters / choke points
- Attack Position or face-up Defense Position monsters (effect never applies)
- Any removal or negate before the attack (e.g. a single destruction effect)
- Monsters that are not targetable/reliably set, or decks that never set
- Effect negation on the attacking monster
Best use
Situational removal and small material body. Decks: Chaos/old-school Warrior builds, Retro/GOAT-style control decks. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: at the start of the Damage Step, if it attacks a face-down Defense Position monster, destroy that monster; Level 2 WIND Warrior, 500 ATK / 800 DEF, Effect Monster, no archetype; Legal in TCG, OCG, Master Duel, and Duel Links
- Observed: Appears in 9 decks, all main deck, average 1.22 copies (8 decks at 1, one at 3); Spans 5 distinct archetypes/deck categories, most commonly Chaos Phantom, D/D/D, Ninja, and Destiny Board at 22.2% each; Top co-deck partners are Black Luster Soldier - Envoy of the Beginning (77.8%) and a cluster of old-school Warriors/Chaos monsters at 66.7%; Zero recorded combo appearances, and zero starter/searched/material/payoff counts
- Inferred: A Level 2 WIND Warrior is usable as generic Synchro/Xyz material or Warrior-type support material; The effect is a conditional 1-for-1 removal and provides no card advantage or recursion; At 500 ATK it is battle-fragile and unlikely to survive to use its effect if the opponent can respond
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 9-deck sample only no deck lists or matchup data to measure how often a face-down target is actually available






