Sasuke Samurai
WIND 2

Sasuke Samurai

  • ATK:
  • 500

  • DEF:
  • 800

  • View:
  • 2974




At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Jul 25, 2026
43± 7/ 100
Power Score
Intrinsic 45
Deck 42

Sasuke Samurai — Power Evaluation

Final Score: 43 ± 7 · Confidence: Medium

  • Intrinsic: 45 · Deck: 42 · Meta: provisional
  • Primary role: Removal · Secondary: Material body

Why it scores here

Sasuke Samurai converts into a narrow, single-purpose effect: it destroys a face-down Defense Position monster it attacks at the start of the Damage Step, which is a clean 1-for-1 answer to set walls or set flip monsters without triggering them. Beyond that it is a Level 2 WIND Warrior body that summons freely and can serve as material, but it does nothing toward building a board and the effect is fully conditional on the opponent having a face-down target. Its 500 ATK / 800 DEF earn no points here — the score reflects a modest situational removal piece with real but low winning value, corroborated by 9 retro/Chaos-style decks at roughly one copy each and zero recorded combos.

Axis scores

Axis Score Evidence
Accessibility 45 It is a generic, unrestricted Level 2 monster legal in TCG/OCG/Master Duel/Duel Links and appears in 9 decks at 1.22 copies average, but is not a starter and its effect requires a face-down target (observed).
Combo & Conversion 12 No combos were recorded (appearances = 0) and the text produces no board on its own, so it builds nothing from a realistic start (observed).
Resource Economy 35 Attacking a set monster trades one attack for one destroyed card, roughly even tempo with no search, draw, or recursion attached (inferred).
Effect & Interaction 32 The only interaction is destroying a face-down Defense Position monster at the start of the Damage Step, which is situational and useless against Attack Position or face-up boards (verified).
Material Utility 55 A Level 2 WIND Warrior is a clean generic body usable as Synchro/Xyz material or Warrior-type support even when its effect is irrelevant or negated (inferred).
Resilience & Flexibility 25 At 500 ATK it loses to nearly any battle and any removal, and the effect only functions during its own attack, so it is fragile and single-zone (verified).
Deck-Building Efficiency 52 It is a single non-garnet slot with no locks, no once-per-turn bookkeeping, and redundant copies are harmless, so it is cheap to include even if low-impact (inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 45, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys face-down Defense Position monsters it attacks without triggering their flip effects
  • Generic Level 2 WIND Warrior body with no archetype lock, summonable in any deck
  • No cost, no once-per-turn restriction, and no garnet burden

Weaknesses

  • Effect is fully conditional on the opponent controlling a face-down monster
  • 500 ATK / 800 DEF means it cannot threaten Attack Position or face-up boards
  • Does nothing to advance a combo or build a board on its own
  • Fragile: dies to any battle or removal before it can attack

Counters / choke points

  • Attack Position or face-up Defense Position monsters (effect never applies)
  • Any removal or negate before the attack (e.g. a single destruction effect)
  • Monsters that are not targetable/reliably set, or decks that never set
  • Effect negation on the attacking monster

Best use

Situational removal and small material body. Decks: Chaos/old-school Warrior builds, Retro/GOAT-style control decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: at the start of the Damage Step, if it attacks a face-down Defense Position monster, destroy that monster; Level 2 WIND Warrior, 500 ATK / 800 DEF, Effect Monster, no archetype; Legal in TCG, OCG, Master Duel, and Duel Links
  • Observed: Appears in 9 decks, all main deck, average 1.22 copies (8 decks at 1, one at 3); Spans 5 distinct archetypes/deck categories, most commonly Chaos Phantom, D/D/D, Ninja, and Destiny Board at 22.2% each; Top co-deck partners are Black Luster Soldier - Envoy of the Beginning (77.8%) and a cluster of old-school Warriors/Chaos monsters at 66.7%; Zero recorded combo appearances, and zero starter/searched/material/payoff counts
  • Inferred: A Level 2 WIND Warrior is usable as generic Synchro/Xyz material or Warrior-type support material; The effect is a conditional 1-for-1 removal and provides no card advantage or recursion; At 500 ATK it is battle-fragile and unlikely to survive to use its effect if the opponent can respond
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 9-deck sample only no deck lists or matchup data to measure how often a face-down target is actually available











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